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1. "Smartbomb" Warfare Links - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Why not 1000km? Because of fits like this , and because of grid-stretching games. It encouraged weird extreme fits and exploiting obscure game mechanics, and neither of those makes for very interesting play. The s...
- by Petrus Blackshell - at 2015.09.02 03:19:41
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2. "Smartbomb" Warfare Links - in Player Features and Ideas Discussion [original thread]
Sara Navorski wrote: Why would I even give my main the links "on grid"? Why wouldn't I just do it in a safe, dock up the links and go pwn t1 frigs in a t3dessy? The intention is to make the process of acquiring your links either be inconveni...
- by Petrus Blackshell - at 2015.09.01 22:31:35
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3. "Smartbomb" Warfare Links - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Petrus Blackshell wrote: Frostys Virpio wrote: Petrus Blackshell wrote: Resolves performance problems associated with boosts by making them act like giant super-slow smartbombs. (seriously, this is big) ...
- by Petrus Blackshell - at 2015.09.01 20:23:05
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4. "Smartbomb" Warfare Links - in Player Features and Ideas Discussion [original thread]
Milton Middleson wrote: For one, this makes it even more impractical to try and run your links on-grid. For another, it makes roaming with links a massive pain, encouraging people to sit in one system to minimize the amount of time spent toppin...
- by Petrus Blackshell - at 2015.09.01 20:13:09
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5. "Smartbomb" Warfare Links - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Petrus Blackshell wrote: Resolves performance problems associated with boosts by making them act like giant super-slow smartbombs. (seriously, this is big) What happen if I move out of the new link range durin...
- by Petrus Blackshell - at 2015.09.01 20:11:07
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6. "Smartbomb" Warfare Links - in Player Features and Ideas Discussion [original thread]
The current implementation of boosts is a mess, and CCP knows it. They have cited the reason for not being able to bring boosts "on grid" as a computational limitation -- the number of "is it on grid?" checks needing to be made, in addition to ski...
- by Petrus Blackshell - at 2015.09.01 20:05:03
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7. Current small gang counter-meta - in Ships and Modules [original thread]
Thanks for the feedback, guys! Sounds like I need to up my EWar game, especially in neuts. How is Sentinel these days at doing the neut job? I guess it's not as potent as a Curse or Ashimmu, but it's probably more likely to catch a kiter.
- by Petrus Blackshell - at 2015.08.25 16:19:19
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8. Current small gang counter-meta - in Ships and Modules [original thread]
Hey folks. A group of friends and I are getting back into Eve for some nullsec small gang PvP, but due to our absence we have not followed the evolving metas and their counters. From what I see, we are most likely to encounter the following (outsi...
- by Petrus Blackshell - at 2015.08.24 19:34:25
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9. Rifter Not So Bad - in Warfare & Tactics [original thread]
Reaver Glitterstim wrote: I think you misunderstand. When people say it's bad, they mean badass . Not empty quoting.
- by Petrus Blackshell - at 2015.08.19 04:31:07
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10. Rifter Not So Bad - in Warfare & Tactics [original thread]
Rifter is indeed underrated, but it's not easy to fly. It requires correct ammo choice, manual piloting, and some mind games to make it shine. My Rifter is equipped with the following: Quote: [Rifter, Petrus Blackshell's Rifter] 200mm Crystall...
- by Petrus Blackshell - at 2015.08.13 19:53:16
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11. Scrap Metal Squadron [SMSQD] -- Nullsec small-gang swashbuckling - in Alliance and Corporation Recruitment Center [original thread]
Still recruiting people who want to have fun in nullsec!
- by Petrus Blackshell - at 2015.01.26 00:09:49
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12. The most neglected hulls design and use wise - in EVE General Discussion [original thread]
Blackfeathers wrote: Update the Rupture model please!. Nail guns aren't fantastic. Give it some more fins, or sails - with its Ladar targeting and its long target range it needs them. Also since PBR, it also looks like it's made of boring m...
- by Petrus Blackshell - at 2015.01.25 19:02:46
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13. Scrap Metal Squadron [SMSQD] -- Nullsec small-gang swashbuckling - in Alliance and Corporation Recruitment Center [original thread]
Hello hello! Scrap Metal Squadron [SMSQD] is a new small corporation focused on small-gang PvP in player-owned nullsec. We are opening public recruitment for the first time, and are looking for new self-driven, ingenious members to work with ...
- by Petrus Blackshell - at 2015.01.24 03:47:34
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14. Dear General Discussion, please imagine ... - in EVE General Discussion [original thread]
Noriko Mai wrote: Petrus Blackshell wrote: Why does the bar for taking/holding sov need to be lowered? Holding space is a big endeavor, and having more numbers would (or I should say, should) always still have an advantage in Eve. Because ...
- by Petrus Blackshell - at 2015.01.16 22:02:02
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15. Dear General Discussion, please imagine ... - in EVE General Discussion [original thread]
Deck Cadelanne wrote: Get rid of timers on SOV structures and I expect we will get the kind of "emergent" and dynamic game environment most of us would like to see. Timers for taking down structures were introduced to counteract "timezone w...
- by Petrus Blackshell - at 2015.01.16 21:52:03
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16. The Big Grey Circle - in EVE General Discussion [original thread]
Ramona McCandless wrote: like an "empty" signature Sounds like a glitch, tbh. Do post a screenshot if you see it again, though.
- by Petrus Blackshell - at 2015.01.16 19:53:08
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17. Dear General Discussion, please imagine ... - in EVE General Discussion [original thread]
Why does the bar for taking/holding sov need to be lowered? Holding space is a big endeavor, and having more numbers would (or I should say, should) always still have an advantage in Eve. The "number of people it takes" is not hard-set by mechanic...
- by Petrus Blackshell - at 2015.01.16 19:27:32
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18. Dictors! - in EVE New Citizens Q&A [original thread]
Cara Forelli wrote: Gully Alex Foyle wrote: Commander Cute wrote: Correct otherwise, except there are now Surgical Warp Disrupt Probes with half the radius of the normal one. Ah thanks! I see they're also supposed to last 3 minutes inste...
- by Petrus Blackshell - at 2015.01.14 15:11:29
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19. Interdictors, T2 Destroyers - in EVE New Citizens Q&A [original thread]
While interdictors might have somewhat lower absolute tank amounts, they have far, far better resist profiles, and usually have more slots to dedicate to tank than destroyers do. For this reason, interdictors often end up being far more tanky. S...
- by Petrus Blackshell - at 2015.01.13 17:03:10
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20. Hatred towards Roleplayers - in EVE New Citizens Q&A [original thread]
Most players in FW are there for one of two reasons: That sweet delicious high ISK/hr income with a zero-SP character. PvP in a slightly more structured manner than vanilla nullsec or lowsec provides. Don't get me wrong, RP is great, bu...
- by Petrus Blackshell - at 2015.01.08 16:07:46
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